Xenon Cinematic SFX
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Xenon Cinematic SFX

Xenon Cinematic SFX

SmartSoundFX
$49.00
+ applicable tax (VAT) depends on country/region

SmartSoundFX

Xenon Cinematic SFX

Five Kinds, Transitions And Camera Moves

Booms, drops, hits, risers and whooshes — for audio transitions and for matching camera movement.

170Sounds
170Files
48 kHz24 bit
5Kinds named
+And more

BoomsDropsHitsRisersWhooshesTransitionsCamera moves& more

170 sounds, one per fileRoyalty-freeMetadata included

Five kinds, and the field says what they are for.

Booms, drops, hits, risers and whooshes — and two named jobs: audio transitions, and matching the movement of a camera. The supplier files it under materials and texture as well as under whoosh, and a camera move needs something that travels rather than something that lands.


At a Glance

  • 170 files, 170 sounds The same number twice — one sound per file
  • Five kinds named Booms, drops, hits, risers and whooshes — counted off the field, which lists them and does not add “and more”
  • The size carries no unit The Features line reads 305,4 and stops. No unit is stated, so no size is stated here and no per-file figure is divided
  • Two jobs named Audio transitions, and matching camera movement — both are the field’s own words
  • Risers are the odd shape Four of the five named are events. A riser is the approach to one, and it ends where a boom begins
  • Filed under two headings Materials and texture, and whoosh — both the supplier’s own

Content & Detail

01What Is In Itstated by the supplier
CategoryMaterials & texture sound effects, whoosh sound effects — two of the supplier’s own headings
Sounds170
Files170 — the same figure, meaning one sound per file
SizeThe Features line gives 305,4 with no unit attached, so this page states no size rather than guessing at one
Format24 bit / 48 kHz
MetadataIncluded
LicenceRoyalty-free
02What The Field Namesfive kinds, two jobs
BoomsNamed first by the field. A boom is where a cut arrives
DropsNamed apart from booms, which is the difference between the floor falling away and something hitting it
HitsThe third impact word in the list. The field names booms, drops and hits separately, so this page keeps them separate rather than folding them together
RisersThe approach rather than the event. Four of the five named kinds are things that happen; this is the one that is still happening
WhooshesMovement across the frame, and the reason the supplier files the set under a whoosh heading as well as a texture one
Audio transitionsThe first job the field names — the join between two shots rather than anything inside either
Camera movementThe second. A sound cut to a camera move has to travel for as long as the move does, which is a length requirement rather than a character one

A transition belongs to no scene. It exists in the seam between two of them, which is why a set built for seams is sorted by shape — rise, travel, land — instead of by what made it.

Product Information

Features
Materials & Texture Sound Effects, Whoosh Sound Effects
170 sounds • 170 files • 24 Bit / 48 kHz • 305,4 • Includes metadata
Royalty-free