Sonuscore
Trailer Sounds Vol. 1
Cinematic Hits
150 booms, hits and whoosh hits, made with BOOM Library, in one folder you drag straight into the DAW.
150Booms, hits, whoosh hits
280 MBContent
48 kHzSample rate
24 bitBit depth
+And more
Booms●Hits●Whoosh hits●Heavy metallic●Clean drafty●Epic hits●Soft gentle taps●Heart-rending thuds●Gut-wrenching downers●Broadcast-ready●& more
150 booms, hits and whoosh hits48 kHz WAV, 24 bit, broadcast-readyNo Kontakt — drag and drop
The folder that successful soundtrack composers keep stashed away.
It sounds banal, and it is one of the fast lanes to the big cinematic sound: a folder of pre-designed material — hits, booms, whooshes — sitting ready so that it can go straight into the timeline when the cue needs weight. This is the first edition of that folder, compiled with BOOM Library.
At a Glance
- 150 sounds booms, hits and whoosh hits, all pre-designed
- 280 MB high-quality content
- 48 kHz WAV, 24 bit broadcast-ready as delivered
- Mostly non-tonal so they sit under any key without fighting the score
- No Kontakt no software instrument, no manual — the field says so in its own heading
- Made with BOOM Library compiled together, as the body states
Content & Detail
01What Is Insidethe three figures stated▾
Sounds150 booms, hits and whoosh hits
Size280 MB of high-quality content
Format48 kHz WAV, 24 bit, broadcast-ready
Made withBOOM Library, named in the body as the collaborator
VolumeThe first edition — the field presents it as the start of a series
02Earth-Shaking Designwhat the 150 actually sound like▾
CharacterMassively designed and mostly non-tonal
Range of materialFrom heavy metallic sounds to clean drafty ones
Range of sizeFrom huge epic hits down to soft, gentle taps
The boomsHeart-rending thuds and huge, gut-wrenching downers
Where they belongModern trailers and other cinematic work
03True Drag-and-Dropthe whole workflow▾
No samplerNo Kontakt and no complex instrument to load
No manualThe field puts this in its own heading: nothing to read before using it
The workflowLocate the .wav, click it, drag it to the right place in the DAW
Why it is built that wayA hit is needed at the moment the picture cuts, not after a patch has loaded
A cinematic hit is not a composition problem, it is a retrieval problem. The value of a folder like this is not that the sounds are rare — it is that they are in one place, already the right format, on the day the cue is due.