Melee Weapons
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Melee Weapons

Melee Weapons

THE POWERFUL MELEE WEAPON KITJust Sound Effects
$79.00
+ applicable tax (VAT) depends on country/region

Just Sound Effects

Melee Weapons

The Unbridled Sound Of Medieval Battle

Swords, daggers, axes, maces and shields — delivered pre-designed, and again as raw source on a 100 BPM grid.

588Sounds
64Files
844 MBSize
100 BPMGrid
+And more

Sword clanksDagger slicesAxe swingsMace impactsShield blocksBlunt weaponsPre-designed hitsSource recordingsLayering materialBattle scenes& more

Pre-designed and source in one box96 kHz WAV, 24 bit stereoNormalised to -6 dB

A medieval fight is a hundred small metal events, and the reason they take so long to build is almost never the sounds themselves.

It is the alignment. Every recording in this library sits on a 100 BPM grid and is normalised to -6 dB, and the filenames correlate with each other — so a swing, a block and a slice drop into a timeline already agreeing on tempo and level.


At a Glance

  • 588 sounds in 64 files the Full Version figures as the field prints them; there is one edition
  • 844 MB, 96 kHz / 24 bit stereo WAV, download delivery
  • Everything on a 100 BPM grid the field states every sound in the recording files was set to it, so layers line up without stretching
  • Normalised to -6 dB one level across the library, which is what makes fast layering survivable
  • Filenames correlate the naming was built to match across recordings, so variants of the same action sit together
  • Two layers, one purchase pre-designed swords, axes, blunt weapons and shields, with the raw recordings that made them

Content & Detail

01What Is Insidethe figures as the field prints them
Files64
Sounds588
Size844 MB
FormatWAV — 24 bit — 96 kHz
ChannelsStereo
EditionsOne, called Full Version — nothing to add up
DeliveryDownload
02Built For Speedthe three decisions that do the work
The 100 BPM gridEvery sound in the recording files is set to it, so rhythmic layering needs no time-stretching
The -6 dB normalisationA single reference level across the library, stated by the field
Correlated namingThe names of the recordings were made to match each other, so a variant is found rather than hunted
Pre-designed classesSwords, axes, blunt weapons and shields, ready out of the box
Source materialA large arsenal of recordings underneath the designed layer, for building your own
Intended forGame audio and movie sound design, medieval melee scenes in particular

A tempo grid and a reference level are not glamorous specifications. They are, however, the difference between assembling a battle and fighting the timeline — which is why this library states both on the tin.

Product Information