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A medieval fight is a hundred small metal events, and the reason they take so long to build is almost never the sounds themselves.
It is the alignment. Every recording in this library sits on a 100 BPM grid and is normalised to -6 dB, and the filenames correlate with each other — so a swing, a block and a slice drop into a timeline already agreeing on tempo and level.
At a Glance
- 588 sounds in 64 files the Full Version figures as the field prints them; there is one edition
- 844 MB, 96 kHz / 24 bit stereo WAV, download delivery
- Everything on a 100 BPM grid the field states every sound in the recording files was set to it, so layers line up without stretching
- Normalised to -6 dB one level across the library, which is what makes fast layering survivable
- Filenames correlate the naming was built to match across recordings, so variants of the same action sit together
- Two layers, one purchase pre-designed swords, axes, blunt weapons and shields, with the raw recordings that made them
Content & Detail
A tempo grid and a reference level are not glamorous specifications. They are, however, the difference between assembling a battle and fighting the timeline — which is why this library states both on the tin.
Product Information
Features
Full Version: 209 Files – 1948 Sounds – 2.8 GB – 96kHz – 24Bit