

Eight characters are named, four size classes are named, and only three of the classes have a character listed under them.
Small holds Microbot and Nanotron. Medium holds Android, Automaton and Summoner. Large holds Gunbuster, Colossus and Titan. Two, three and three — eight, counted off the field’s own brackets, which is the number it claims. Extra Large is named as the fourth class with nothing beside it, and this page names that gap rather than filling it.
At a Glance
- Eight characters, counted Microbot and Nanotron; Android, Automaton and Summoner; Gunbuster, Colossus and Titan. 2 + 3 + 3, added here, and it matches the eight the field claims
- Extra Large has no character The field names four size classes and lists characters under three of them. The fourth is named and left empty
- Twelve categories, counted Footstep, Movement, Bodyfall, Damage Impact, Transform, Dismantle, Calculate, Expression, Rotation, Power Up, Power Down and Idle sequence — twelve names against the stated twelve
- All three columns add 96 + 745 = 841 files, 456 + 4,745 = 5,201 sounds, 1.3 + 10.5 = 11.8 GB — three sums, checked here
- 11.8 GB across 841 files About 14 MB per file, and about 6.2 sounds inside each — both divisions computed here
- Five of the eight are keywords ANDROID, GUNBUSTER, MICROBOT, NANOTRON and TITAN are in the keyword list. Automaton, Summoner and Colossus are not
Content & Detail
A mech is a size problem before it is a sound problem. The field says as much: a small unit for close detail, a large one for scale, something between to join them. What it offers is less eight characters than one design language stretched across four size classes — three of which it fills in.