Fight
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Fight

Fight

SmartSoundFX
$59.00
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SmartSoundFX

Fight

Punches, Whooshes, Falls And Grunts

The four sounds a fight is assembled from, at about a megabyte each.

642Sounds
642Files
639.1 MBSize
48 kHz24 bit
+And more

PunchesWhooshesBody fallsGrunts& more

642 sounds, one per fileRoyalty-freeMetadata included

Four sound types, and only one of them is contact with air rather than with a body.

Punches, body falls and grunts all happen at the moment of impact. A whoosh is the movement before it, and it is the one that decides whether a punch reads as fast. The field states plainly that the material is meant to be layered as well as used as it stands.


At a Glance

  • 642 files, 642 sounds The same number twice — one sound per file
  • 639.1 MB across 642 files About 1.0 MB per file — the division is computed here, and it means single hits rather than takes
  • Four sound types named Punches, whooshes, body falls and grunts — counted off the field, which names no fifth
  • Only one is air A whoosh is the movement before contact; the other three are the contact itself
  • Filed under gore by the supplier One of three headings on its own specification, and it says the content is not sanitised
  • Built to be layered The field says it in as many words: usable as it stands, or stacked for more depth

Content & Detail

01What Is In Itstated by the supplier
CategoryFoley, game audio and gore sound effects — three of the supplier’s own headings, run together on one line
Sounds642
Files642 — the same figure, meaning one sound per file
Size639.1 MB
Format24 bit / 48 kHz
MetadataIncluded
LicenceRoyalty-free
02The Four Namedand what each one does in a mix
PunchesThe hit itself; the field calls the set bone-crunching, which is a claim about weight rather than about count
WhooshesThe approach. Placed a few frames early it makes a punch fast; placed late it makes the same punch heavy
Body fallsThe consequence, and the one sound that tells an audience how hard the floor is
GruntsThe only voice in the set, and the part that decides whether the fight has a person in it
LayeringStated by the field as an intended use, not a workaround — at about a megabyte a file these are short enough to stack
GoreThe supplier files this alongside its gore libraries; worth knowing before the material goes into something for a general audience

A fight is air, then contact, then a body meeting the floor. A library that separates those three lets an editor time them independently, which is the whole reason not to use one pre-mixed hit.

Product Information

Features
Foley Sound Effects, Game Audio Packs - Game Sound Effects Libraries, Gore Sound Effects
642 sounds • 642 files • 24 Bit / 48 kHz • 639,1 MB • Includes metadata
Royalty-free