

Fight
SmartSoundFX$59.00
+ applicable tax (VAT) depends on country/region
Four sound types, and only one of them is contact with air rather than with a body.
Punches, body falls and grunts all happen at the moment of impact. A whoosh is the movement before it, and it is the one that decides whether a punch reads as fast. The field states plainly that the material is meant to be layered as well as used as it stands.
At a Glance
- 642 files, 642 sounds The same number twice — one sound per file
- 639.1 MB across 642 files About 1.0 MB per file — the division is computed here, and it means single hits rather than takes
- Four sound types named Punches, whooshes, body falls and grunts — counted off the field, which names no fifth
- Only one is air A whoosh is the movement before contact; the other three are the contact itself
- Filed under gore by the supplier One of three headings on its own specification, and it says the content is not sanitised
- Built to be layered The field says it in as many words: usable as it stands, or stacked for more depth
Content & Detail
A fight is air, then contact, then a body meeting the floor. A library that separates those three lets an editor time them independently, which is the whole reason not to use one pre-mixed hit.
Product Information
Features
Foley Sound Effects, Game Audio Packs - Game Sound Effects Libraries, Gore Sound Effects
642 sounds • 642 files • 24 Bit / 48 kHz • 639,1 MB • Includes metadata
Royalty-free