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Debris

SmartSoundFX
$59.00
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SmartSoundFX

Debris

Destruction And Impact Sounds

Gravel underfoot, stone drops, ceramic and glass shattering, and the ominous creak of glass under stress before it goes.

567Sounds
567Files
4.46 GBSize
48 kHz24 bit
+And more

Gravel crunchStone dropsRock debrisMortar grinderCeramic shatterGlass shatterTrash scrapsStressed glass& more

Royalty-freeMetadata includedOne sound per file

Destruction is mostly aftermath.

The break itself lasts a moment; what sells it is the gravel settling, the scattered fragments, the scrap still moving after the impact. This library is weighted toward that half — earth materials, ceramic and glass, and the grinding textures between a whole object and a pile of pieces.


At a Glance

  • 567 files, 567 sounds The same number twice — one sound per file
  • 4.46 GB Delivered at 24 bit / 48 kHz
  • Eight materials counted Gravel, stone drops, rock debris, a mortar grinder, ceramic, glass, trash scraps and stressed glass — counted off the field
  • Stressed glass is its own entry Glass under load before it breaks — the anticipation sound, which most destruction libraries skip entirely
  • Metadata included The files are tagged and searchable
  • The supplier’s own label Destruction & impact sounds, as the specification heads the list

Content & Detail

01What Is In Itstated by the supplier
CategoryDestruction & impact sounds, as the supplier heads its own specification
Sounds567
Files567 — the same figure, meaning one sound per file
Size4.46 GB
Format24 bit / 48 kHz
MetadataIncluded
LicenceRoyalty-free
02The Eight Materialscounted off the description itself
GravelThe gritty crunch underfoot — movement rather than destruction, and the most reusable thing here
Stone dropsSharp single impacts, for hits that need weight without metal
Rock debrisThe chaotic aftermath the field calls a cacophony
Mortar grinderA relentless grind — the only sustained machine sound in the set
Ceramic and glassThe delicate shatter, at the opposite end from the rock
Trash scrapsScattered rustle, the light debris that keeps moving after everything else stops
Stressed glassGlass under load before it breaks, which is the sound that tells an audience what is about to happen

A break with no aftermath sounds like a sample. The reason this library separates stressed glass, the shatter and the scattered scraps is that all three are the same event and only the middle one is dramatic.

Product Information

Features
Destruction & Impact Sounds
567 sounds • 567 files
24 Bit / 48 kHz
4.46GB
Includes metadata
Royalty-free