Casual Ui
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Casual Ui

Casual Ui

CASUAL SOUND IN SERIOUS QUALITYBoom Library
$265.00
+ applicable tax (VAT) depends on country/region

Boom Library

Casual UI

Menus, Gameplay And Rewards

Interface sound built out of mouthwash, torn paper and crumbled rock — modern and playful rather than arcade.

3,745Sounds in the bundle
660Files in the bundle
5.8 GBBundle size
15Categories
+And more

ClicksPlopsWipesWhooshesCoinsCardsPoofsShimmersRattlesImpacts& more

Construction Kit: 560 files at 192 kHzDesigned: 100 files, drag and dropBundle: both, at a discount

Interface sound is the part of a game every player hears a thousand times, which is exactly why a synthetic click wears out first.

This library is built on organic sources instead: mouthwash swished, hands clapped and snapped, rocks crumbled, cloth swished, paper torn. The result deliberately avoids arcade tones and cartoon effects, and stays in a modern register that dazzles, sparkles and shimmers.


At a Glance

  • Files and sounds add up 560 + 100 = 660 files and 3,345 + 400 = 3,745 sounds, both matching the stated bundle figures
  • The size column does not 5.1 + 0.6 = 5.7 GB against a stated 5.8 GB — a tenth of a gigabyte the field does not account for
  • Construction Kit 560 files, 3,345 sounds, 5.1 GB, delivered at 192 kHz
  • Designed 100 files, 400 sounds, 0.6 GB, ready to drag in without further editing
  • Fifteen categories stated by the field as the spread the library covers
  • Organic, not synthesised mouthwash, hands, rocks, cloth and paper — the sources the field names for a UI library

Content & Detail

01The Three Editionsand where the arithmetic stops working
Construction Kit560 files · 3,345 sounds · 5.1 GB · 192 kHz
Designed100 files · 400 sounds · 0.6 GB · 96 kHz
Bundle660 files · 3,745 sounds · 5.8 GB, both editions at a discounted price
Files add up560 + 100 = 660, matching the stated bundle figure
Sounds add up3,345 + 400 = 3,745, matching as well
Size does not5.1 + 0.6 = 5.7 GB against the stated 5.8 GB; the difference is printed rather than rounded away
FormatWAV — 24 bit — 96 to 192 kHz across the bundle, Windows and Mac
02What Was Recordedand the position it takes
The sourcesMouthwash swished, hands clapped and snapped, rocks crumbled, cloth swished, paper torn
Why organicTo keep the results crisp and crunchy rather than plainly synthetic
What it avoidsConventional arcade tones and overly cartoonish effects, which the field names explicitly
What it aims atA modern set of tones that dazzle, sparkle and shimmer, kept grounded and approachable
LengthsShort and medium sounds — a mix of toons and magic
Where it came fromThe team’s own game and mobile work, distilled into the set they reach for first
03What Is In Itthe uses, and the keyword list as printed
Core building blocksMenu navigation, gameplay and reward systems
FeedbackSounds that mark an action, a discovery or a milestone, which is most of what a UI does
The spreadFrom quirky and playful through to neatly informative, for explainer and positive video as much as for games
Designed packMatch and zap sounds for successful actions, clicks for feedback, poof and whoosh for a lighter touch
Intended platformThe field calls it a must-have for mobile UI in particular
Keywords, as printedCLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE

A click is heard more often than any other sound in a product. That is the whole argument for recording one rather than generating it: repetition exposes a synthetic sound faster than volume ever will.

Product Information

Features
Bundle: Files 660; Sound 3,745; Size 5.8 GB
Construction Kit: Files 560; Sound 3,345; Size 5.1 GB
Designed: Files 100; Sound 400; Size 0.6 GB