

Time Textures Expanded builds on the original Time Textures: 12 new instruments, 150+ new presets, a Flow slider for legato transitions, and live repetition elements, on the same particle engine.
The engine holds two sound emitters, each firing particles cut from an individual instrument source, and the mod wheel drives several of their parameters together, so one turn carries a texture from intimate to spherical. The field names Inception, Arrival and Dune 2 as the scoring style it is aimed at.
At a Glance
- Over 360 presets the field’s figure for the whole library, of which 150+ are new
- 37 instrument patches up to six round robins and up to five dynamic layers each
- 12 new instruments orchestral soloists and Persian string instruments; the field says “including”, so the list is open
- Five mod-wheel parameters named Dynamic, Movement, Flow, Octaves, Speed — the field says four in one line and five in another
- Six emitter controls named Attack Volume, Seed, Note Select, Spread, Gain and Pan
- 22 GB uncompressed and the requirements ask separately for at least 13.76 GB of free disk space
Content & Detail
An engine that scatters a sample into particles lives or dies on what it was fed. The field’s claim for this one is that the particles come from acoustic recordings rather than synthesis — 37 patches with up to six round robins and up to five dynamic layers, with section articulations to fade in over the top.