
PulsesGrowlsRoar bassLeadsComms chatterInterference
BraamsBendersKicksStabsAlarmsGlitchesDronesTextures& more
Runs in the free Kontakt PlayerNKS readyKomplete Kontrol & Maschine
Available now at an exclusive pre-order price — ships 20 September 2026
Devastator — Cyberpunk is a next-generation cinematic sound library for composers, producers and sound designers working where dystopian fiction, modern bass music and high-impact hybrid scoring meet.
It is the first Devastator chapter carved for Neuropunk — trailer weight crossed with industrial grit, electric and hybrid bass over drum & bass rhythms — and for dubstep and midtempo alongside it.
Whether you are scoring a dystopian Neuropunk cue, designing a near-future FPS trailer or cutting glitch FX for a music track, it hands you the entire sound chain in one focused toolbox.
Growling roar bass, distorted 808s and a great deal of violent distortion bass — crunch riding the bass transients, radio chatter and interference woven into the low end rather than layered beside it. Braams with carbon grit, pulsing rhythmic beds, modern leads, granular glitches and corrupted signal beds — engineered to coexist in a single, cohesive sonic world. A large part of the library is dry: designed close, with no baked-in reverb or tail, so it drops straight into your own space and takes your own processing.
Inside the Engine
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01 / 04The Main tab — ADSR shaping, filter control, waveform display and the Tripling engine.

02 / 04The Rhythm tab — 8-step sequencer with velocity randomization and macro controls.

03 / 04The Effects tab — six-slot FX chain with Kolor, DSTortion, Raum and more.

04 / 04Cyberpunk Pro — the 8-slot Sound Design Morphing engine with randomization, morphing and User Import.
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Three dedicated tabs give hands-on control over every layer. The Main tab holds ADSR shaping, filter control and playback modes, including the signature Tripling engine and Step Mode sequencer. The Rhythm tab runs a built-in step sequencer with velocity randomization, playback modes (Keys, Seq, Poly, Stretch) and macro controls for Steps, Freq, Tempo and Hummzr. The Effects tab hosts a six-slot FX chain — FB Comp, Kolor saturation/EQ, DSTortion, Raum reverb and more — with slot presets for rapid sound design.
At a Glance
- Cyberpunk Pro — the Sound Design Morphing engine — 8 slots that randomize against each other, morph between them, plus a User Import slot for your own samples
- 40+ Serum 2 presets handcrafted Acid Brutal Bass, every one unique — 10 variations, 8 macros and a custom impulse-response chain on each; requires Xfer Serum 2
- 184 Kontakt patches across 24 dedicated sound categories
- 109 Multi-Instruments each with a one-press randomizer panel, organized into 7 ready-to-score folders
- 4,650+ WAV samples 24-bit / 48 kHz stereo, mirrored one-to-one
- ~20.6 GB uncompressed dual-format delivery: Kontakt + raw WAV
- Six-slot FX chain Kolor, DSTortion, Raum and slot presets
- Step sequencer & Tripling engine with velocity randomization and macros
- Tempo-locked & key-tagged round robins, release triggers, mod-wheel
- Kontakt 8.12+ free Kontakt Player, NKS, Komplete Kontrol
Morphing engineCyberpunk Pro
Eight slots that randomize against each other, then morph into one another — the combinations do not run out, and the sound that comes out is yours, not a preset someone else also owns.
✓8 slots — randomized against each other in one move
✓Morph, not switch — travel between slots and stop anywhere
✓Unlimited combinations — a new voice every time you roll it
✓User Import slot — your own samples inside the same engine
Multi engine109 Multi-Instruments
Every multi carries its own randomizer panel: one press replaces all the sounds while the arrangement, routing and pattern logic stay exactly where you put them.
✓One press — swaps every sound, keeps the whole system
✓Pattern randomization — flexible enough to land a result fast
✓109 worlds — each multi is a template, not a fixed preset
✓Twist it like a cube — reroll until the world fits the scene
Included40+ Serum 2 Presets — Acid Brutal Bass
Acid-leaning and brutal, voiced for the same Neuropunk world as the Kontakt side of the chapter — and built to be pushed further, not used as-is.
✓Every bass unique — no rebadged duplicates
✓10 variations — on every preset
✓8 macros — mapped and ready to perform
✓Custom IR chain — impulse responses built for these basses
Requires Xfer Serum 2. The Kontakt library and the WAV delivery do not depend on it.
Which Edition Is Yours
This chapter ships in two editions, and the only question between them is whether you want the instrument or the raw material. Everything in the WAV edition is also inside the Pro edition.
Kontakt + WAV
Cyberpunk Pro
✓ 184 Kontakt patches and 109 multi-instruments, each multi with its own one-press randomizer
✓ Three-tab engine — Main, Rhythm and Effects — plus the 8-slot Sound Design Morphing engine and a User Import slot
✓ The raw WAV library as well — the same 4,650+ sounds, nothing held back
✓ Runs in the free Kontakt Player; NKS, Komplete Kontrol and Maschine ready
WAV only
Cyberpunk (WAV)
✓ 4,650+ sounds as raw 24-bit / 48 kHz stereo WAV, ~9.4 GB
✓ 22 numbered folders, filed the same way the instrument files them
✓ No Kontakt, no installer — drag straight into any DAW
✓ Key and tempo written into the file name wherever the sound has one
Both editions ship on release day, 20 September 2026. Pre-order pricing runs until then.
Content & Detail
01Foundation Layer4 categories · 682 sounds▾
BoomsMassive, Distant, Tonal and Sci-Fi cinematic booms
Sci-Fi47
Massive39
Distant17
Tonal15
HitsTrailer hits, dimensional strikes, industrial slams, military rounds
Military RR53
Main40
Trailer28
Industrial28
Space21
Military Signature RR9
ImpactsSci-Fi Motion, Burst and Complex variants with textured RR layers
Sci-Fi Motion37
Sci-Fi Burst36
Hybrid Motion RR33
Noise Texture28
Sci-Fi Signature22
Sci-Fi Various17
Textured Layer RR15
FillsDebris-weapon fills, industrial RR, modern military fills
Debris Shot RR103
Industrial Debris RR37
Military Modern RR36
Hit Buildup21
02Rhythmic Engine4 categories · 604 sounds▾
KicksClassic, tight, textured and Thump RR across 90 and 120 BPM
Thump RR41
Tight37
Punchy26
Deep24
Hard19
Textured17
SnaresPunchy one-shots, Thick Tail, glitch-stutter builds
Cyberpunk36
Punchy35
Sharp35
Gritty22
HatsClosed and open round robins for fast BPM grid work
Open RR32
Closed RR31
Open28
Drum LoopsTechno, Thump Hybrid, Raw / Dark / Modern Industrial kits
Techno59
Industrial Dark39
Industrial Hybrid38
Industrial Modern Beat37
Industrial Raw Percussion36
Thump Hybrid12
03Cinematic Pulse & Movement3 categories · 831 sounds▾
PulsesKnock & Thump, Distorted Military, Helicopter, Hybrid Arps
Knock & Thump46
Military Aggression40
Hybrid Bass36
Atmospheric Layers34
Military Distortion31
Atmospheric Midrange30
Military Fill30
Helicopter Thump26
Military Action26
Cyberpunk Hybrid25
Cyberpunk Midrange25
Gritty Distortion24
Atmospheric Motion24
Military Grit24
Pulse StabsStaccato punches: Hybrid Perc, Motion SFX, Military accents
Hybrid Percussion65
Hybrid SFX50
Thump42
Hybrid Accent36
Military Various25
Sci-Fi Various24
Motion SFX19
Deep Bass15
Signature6
StabsShort characterful hits for arps and stuttered glitch sequences
Motion RR38
Electric Noise RR27
Heavy21
Signature21
Sci-Fi RR21
04Low End & Cinematic Core6 categories · 773 sounds▾
BassThe deepest in the series: Buzz, Purring, Scream Growls, Sci-Fi 808
808 Reversed Tail86
Scream Growls33
Purring31
Various28
Noise-Textured27
Buzz24
Resonant24
Specific Buzz22
Hybrid16
808 Sci-Fi12
BraamsHybrid, motion, cinematic and complex variants plus Braam Stab RR
Hybrid RR34
Transmission Crunch21
Transmission Noise21
Stabs RR19
Hybrid18
Stabs14
Lead14
Motion10
Long Tail7
AlarmsWarning Leads RR, Emergency Sirens RR, Alert Stings at 90 BPM
Alert Stings34
Warning Leads RR12
Emergency Sirens RR10
SignalsSci-fi UI, beeps, swells and signature mid-range cues
Sci-Fi44
Signature19
Midrange & Swells15
Sci-Fi RR13
Signature RR9
Specific RR8
Beeps RR4
LeadsDistorted Roars, Screams, Rattle — vicious performance voices
Distorted Rattle33
Distorted Roars20
Distorted Screams12
Distorted Screams RR7
BendersPitch-bent, modulated layers for warped-score gestures
Amp Roar39
Bass Signals22
Swells RR11
05Atmosphere & FX7 categories · 1,480 sounds▾
DronesSlow, evolving dark beds — Atmos and Tonal, key-tagged
Signature27
Tonal10
Atmospheres7
DistortionsRaw and Chopper impacts, reversed stutters and signatures
Raw Impacts45
Stutter Reverses40
Motion Impacts31
Short Reverses23
Signature Impacts20
Chopper Impacts19
Signature Reverses7
TransitionsDowners, short-to-long Risers and six Whoosh variants
Whooshes - Short214
Risers - Medium62
Risers - Short27
Downers - Underwater25
Downers - Sci-Fi24
Risers - Long13
GearDevice elements, sci-fi weapons, mechanical reloads
Kick Rattle Layers54
Device Elements49
Sci-Fi Weapons40
Mechanical Reloads22
InterferenceBass stabs, raw static, comm bursts, complex static
Raw Static59
Comms Burst46
Sci-Fi Noise Burst35
Bass Stabs34
TexturesElectrical power, industrial and radio noise, clicks and pops
Sci-Fi Noises78
Electrical Buzzes72
Electrical Power Noises57
Synth Buzz Layers40
Radio Noises38
Static Noises34
Clicks & Pops29
Hiss24
Domestic Noise & Artifacts20
Glitches & ClicksElectric pop loops, perc loops, sparks and sizzles RR
Electric Pops RR50
Electric Pop Loops44
Sparks & Sizzles RR34
Percussion Loops27
06Designed313 sounds▾
DesignedReady-to-use hybrid booms, braams, alarms, risers and interference stabs
Hybrid Boom28
Sci-Fi Noise Impact28
Braams28
Hybrid Alarm27
Interference Stab27
Gritty Impact26
Sci-Fi Sub Hit25
Braam Stab21
Screaming Leads21
Layered Riser21
Massive Boom20
Hybrid Downer17
Signature Signal13
Layered Kick11
07Multi-Instrument Presets109 multis▾
Intro CyberpunkHybrid tension, action and roaring braam intros, 87–140 BPM
Classic CyberpunkFoundation kits on 90–118 BPM pulse beds, retro-futuristic
Modern CyberpunkModern themes and drum kits spanning 65–135 BPM
Action CyberpunkAction grooves at 80–140 BPM for high-intensity scoring
Tension CyberpunkSuspense beds at 95–135 BPM: Watchtower, Lockdown, Firewall
Underscore CyberpunkPulse-driven underscore at 77–140 BPM: Dark Matter, Hyperdrive
ElementsDrums, pulses, signatures and stems at 95–124 BPM
08Tech SpecsKontakt 8.12+▾
HostNative Instruments Kontakt 8.12 or higher, full or free Player; NKS
Kontakt library~9.4 GB: samples, instruments, multis, documentation
WAV library~9.6 GB; total footprint ~20.6 GB, ~21 GB free space needed
Formats184 .nki patches, 109 .nkm multis, 4,650+ WAV 24-bit / 48 kHz stereo
Serum 2 presets40+ Acid Brutal Bass — 10 variations, 8 macros and a custom IR chain per preset; Xfer Serum 2 required
EngineRound robins, release triggers, mod-wheel assignments, tempo sync
Sound Design Philosophy
The library was built around a single creative brief: gritty, metallic, heavily processed digital timbres fused with decaying industrial grime, designed to live in the same frequency space without fighting each other — from chest-rattling sub-bass to glitch-sharpened digital highs, with a dense, mechanical mid-range sculpted for clarity inside busy hybrid-techno and trailer mixes.
Every patch evokes the contrast at the heart of the genre: high-tech synthetic precision against a decaying, neon-lit urban underbelly. The result feels simultaneously menacing and electric — built for dystopian world-building, future-noir scoring, modern action trailers and dark electronic music.
Which Devastator Is Which
Every chapter has its own mood — and its own colour. Here is where this one stands.
Cyberpunk — the future chapter: neon-soaked, dystopian and electric, engineered for the year 2150.
Part of the acclaimed Keepforest Devastator series alongside Devastator, Deathmatch, Warzone and Breakout — now expanded into cyberpunk and dark-electronic territory with a fully purpose-built sound set. Pre-order now and receive the full library on release day.